About ArmorSim Wiki

ArmorSim Wiki is an independent fan site with guides and reference pages for ArmorSim.

How these guides are written

Each guide starts from material we can point to: the official store or game page, developer announcements and patch notes, other web pages about the game found by search, player discussions, and dated gameplay videos.

How we check them

Before a guide is published, an automated check compares it with that material. Figures such as prices, stats, percentages and dates have to appear in the material, and statements about codes, rewards, odds and official channels have to be backed by it. The rest is compared claim by claim, and a guide in which too much is unsupported fails as well. A guide that fails is corrected once against the material; if it still fails, it is not published.

Updates

Every guide shows the date it was last updated. Game updates can change what a guide describes, so check the official pages when something no longer matches the game.

This site is not affiliated with Timerlan Galimov or Galimov Dynamics. For purchases, account assistance or game support, use the official pages and your platform's support service.

ArmorSim: Steam Store

Keep exploring

ArmorSim DM13 Shell Guide: Specs, Solvers, and Armor Penetration

DM13 Shell Guide: Specs, Solvers, and Armor Penetration

ArmorSim DM13 is a German 120 mm tungsten penetrator modeled on 1979 ballistics. Review its official stats, solver behavior, and penetration tests.

ArmorSim RADARSIM Mode Guide: Features, Controls, and Tracking

RADARSIM Mode Guide: Features, Controls, and Tracking

ArmorSim RADARSIM is a radar tracking mode. Learn how to operate the tactical console, track targets, manage RCS calculations, and guide missiles.

ArmorSim 2D Mode: Playground, Advanced, and Proving Ground Guide

2D Mode: Playground, Advanced, and Proving Ground Guide

ArmorSim 2D mode offers rapid terminal ballistics testing. Compare 2D Playground vs Advanced, learn workshop features, and troubleshoot crashes.

ArmorSim Scene Editor Guide: Building Plates and Arrays

Scene Editor Guide: Building Plates and Arrays

The ArmorSim scene editor lets you build custom armor stacks, tweak plate materials, and test ballistics. Here is how to place and configure arrays.

ArmorSim Ultra Mode: Continuum Solver Physics and Limits

Ultra Mode: Continuum Solver Physics and Limits

ArmorSim ultra mode uses continuum physics to simulate tank round impacts. Learn how its Lagrangian mesh, solver limits, and CPU demands work.

ArmorSim Reactive Armor Guide: ERA Mechanics and Modules

Reactive Armor Guide: ERA Mechanics and Modules

ArmorSim reactive armor lets you test ERA modules like Kontakt-1 against shaped charges and kinetic penetrators using terminal-ballistics physics.

ArmorSim Custom Projectiles: How to Build Custom Rounds

Custom Projectiles: How to Build Custom Rounds

ArmorSim custom projectiles let you assemble shaped charges and tweak kinetic penetrators. Learn how modular projectile components work in update 3.3.3.

ArmorSim Advanced Mode: How the Detailed Ballistics Solver Works

Advanced Mode: How the Detailed Ballistics Solver Works

ArmorSim advanced mode exposes per-layer energy accounting, ricochets, and residual velocity across complex armor plates. Here is how it works.

ArmorSim Armor Materials: Complete List and Physics Guide

Armor Materials: Complete List and Physics Guide

ArmorSim armor materials determine penetration outcomes through physical equations rather than hit points. Here is every material and how to use them.

ArmorSim Plane Mode: Features, Weapons, and Proving Ground Guide

Plane Mode: Features, Weapons, and Proving Ground Guide

ArmorSim plane mode is the game's 2D terminal ballistics sandbox. Learn how to access it, build custom targets, and test projectiles and explosives.