Modes
Simulation Solvers and Modes
These articles explain analytical solvers, continuum mechanics, 2D proving grounds, and radar tracking consoles.
- 7
- Guides
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Featured

2D Mode: Playground, Advanced, and Proving Ground Guide
ArmorSim 2D mode offers rapid terminal ballistics testing. Compare 2D Playground vs Advanced, learn workshop features, and troubleshoot crashes.

3D Mode Explained: Solvers, Features, and Performance
ArmorSim 3D mode offers terminal ballistics simulation with three physics solvers, free-orbit inspection, and customizable armor plates.

Advanced Mode: How the Detailed Ballistics Solver Works
ArmorSim advanced mode exposes per-layer energy accounting, ricochets, and residual velocity across complex armor plates. Here is how it works.
All Guides

Normal Mode Explained: Fast Ballistics Solver Guide
ArmorSim normal mode delivers split-second terminal ballistics calculations. See how the fast solver works, its equations, and how to test armor arrays.

Plane Mode: Features, Weapons, and Proving Ground Guide
ArmorSim plane mode is the game's 2D terminal ballistics sandbox. Learn how to access it, build custom targets, and test projectiles and explosives.

RADARSIM Mode Guide: Features, Controls, and Tracking
ArmorSim RADARSIM is a radar tracking mode. Learn how to operate the tactical console, track targets, manage RCS calculations, and guide missiles.

Ultra Mode: Continuum Solver Physics and Limits
ArmorSim ultra mode uses continuum physics to simulate tank round impacts. Learn how its Lagrangian mesh, solver limits, and CPU demands work.
Videos
Quick Answers
Modes FAQ
What physical formulas drive ArmorSim Normal mode?
Normal mode uses Alekseevskii-Tate erosion integration, Recht-Ipson residual velocity, Rosenberg ricochet limits, and Grady fragmentation models. Read the guide
What impact angles are supported in ArmorSim Ultra mode?
Ultra mode is an axisymmetric continuum solver restricted strictly to head-on, normal-incidence impacts. Read the guide
How does 2D Playground differ from 2D Advanced mode?
Playground simplifies physics calculations for large multi-unit scenes on weaker PCs, while Advanced runs full component-level ballistics. Read the guide






