Modes

Simulation Solvers and Modes

These articles explain analytical solvers, continuum mechanics, 2D proving grounds, and radar tracking consoles.

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Modes FAQ

What physical formulas drive ArmorSim Normal mode?

Normal mode uses Alekseevskii-Tate erosion integration, Recht-Ipson residual velocity, Rosenberg ricochet limits, and Grady fragmentation models. Read the guide

What impact angles are supported in ArmorSim Ultra mode?

Ultra mode is an axisymmetric continuum solver restricted strictly to head-on, normal-incidence impacts. Read the guide

How does 2D Playground differ from 2D Advanced mode?

Playground simplifies physics calculations for large multi-unit scenes on weaker PCs, while Advanced runs full component-level ballistics. Read the guide

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ArmorSim Custom Models: Guide to 3D and 2D Custom Imports

Custom Models: Guide to 3D and 2D Custom Imports

ArmorSim custom models allow testing real geometry and custom images. Here is what Timerlan Galimov's simulator currently supports.

ArmorSim Advanced Mode: How the Detailed Ballistics Solver Works

Advanced Mode: How the Detailed Ballistics Solver Works

ArmorSim advanced mode exposes per-layer energy accounting, ricochets, and residual velocity across complex armor plates. Here is how it works.

ArmorSim 3D Mode Explained: Solvers, Features, and Performance

3D Mode Explained: Solvers, Features, and Performance

ArmorSim 3D mode offers terminal ballistics simulation with three physics solvers, free-orbit inspection, and customizable armor plates.

ArmorSim American Ammunition: Full List and Physics Specs

American Ammunition: Full List and Physics Specs

ArmorSim American ammunition features depleted uranium penetrators like the M829 and M774. Review service years, calibers, and terminal ballistics data.

ArmorSim Plane Mode: Features, Weapons, and Proving Ground Guide

Plane Mode: Features, Weapons, and Proving Ground Guide

ArmorSim plane mode is the game's 2D terminal ballistics sandbox. Learn how to access it, build custom targets, and test projectiles and explosives.

ArmorSim Ceramic Armor: Types, Solvers, and Layering Guide

Ceramic Armor: Types, Solvers, and Layering Guide

ArmorSim ceramic armor includes SiC, B4C, and Al2O3 materials. Review how ceramic backing, solvers, and multi-layer stacks behave under kinetic impact.

ArmorSim Reactive Armor Guide: ERA Mechanics and Modules

Reactive Armor Guide: ERA Mechanics and Modules

ArmorSim reactive armor lets you test ERA modules like Kontakt-1 against shaped charges and kinetic penetrators using terminal-ballistics physics.

ArmorSim Steam Guide: Price, Physics Modes, and Early Access

Steam Guide: Price, Physics Modes, and Early Access

ArmorSim is an early access terminal ballistics simulator on Steam priced at $18.99 that calculates armor penetration using published physics models.

ArmorSim ultra CPU performance: Hardware Guide and Solve Times

ArmorSim ultra CPU performance: Hardware Guide and Solve Times

ArmorSim ultra CPU performance depends heavily on physical core counts to cut solve times during heavy continuum physics calculations.

ArmorSim System Requirements: Minimum Specs and PC Guide

System Requirements: Minimum Specs and PC Guide

Check the official ArmorSim system requirements for PC, including minimum hardware specs, CPU demands for Ultra mode, and storage considerations.