Armor
Armor Materials and Protection
Documentation outlines monolithic alloys, strike-face ceramics, composite liners, and active reactive cassettes.
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All Guides

Armor Materials: Complete List and Physics Guide
ArmorSim armor materials determine penetration outcomes through physical equations rather than hit points. Here is every material and how to use them.

Ceramic Armor: Types, Solvers, and Layering Guide
ArmorSim ceramic armor includes SiC, B4C, and Al2O3 materials. Review how ceramic backing, solvers, and multi-layer stacks behave under kinetic impact.

Composite Armor: Materials, Mechanics, and Testing Guide
ArmorSim composite armor mechanics let you build layered ceramic, NERA, and backing arrays to defeat kinetic rods and shaped-charge threats.

Reactive Armor Guide: ERA Mechanics and Modules
ArmorSim reactive armor lets you test ERA modules like Kontakt-1 against shaped charges and kinetic penetrators using terminal-ballistics physics.
Videos
Quick Answers
Armor FAQ
How does reactive armor defeat shaped charges in ArmorSim?
When detonated, ERA cassettes physically throw steel flyer plates into the incoming stream to disrupt the narrow shaped-charge jet. Read the guide
Which ceramics are available for target arrays in ArmorSim?
The simulator includes Silicon Carbide, Boron Carbide, and Aluminum Oxide strike-face ceramics. Read the guide
Where do ArmorSim material constants originate?
Every material property is categorized as measured, derived, fitted, or assumed directly from published technical and military literature. Read the guide








